![]() developers can sell soundtracks where the base game itself is not available for sale on Steam.developers can upload and manage soundtrack content entirely through the partner site, without using steamcmd.customers can configure a Steam "music" directory where all soundtrack content will be placed, rather than having to locate it in subdirectories of game content.customers can browse and manage their owned and downloaded soundtracks directly from the new Steam library. ![]() customers can now download soundtracks without downloading the base game.customers can now purchase soundtracks without purchasing the base game.For music content, this has many improvements over DLC, here's the breakdown: Today, Steam are adding a new "soundtrack" app type. "This made sense at the time but over time has tied existing soundtracks to a large amount of DLC-specific functionality," it's written in the post. The closest was "DLC", and so it became common to sell soundtracks as a type of DLC. This new functionality can broadly be broken into two categories: fixing customer experience issues with the current "soundtrack-sold-as-DLC" model, and completely new features.Īs you may know, up until now, there was no dedicated "soundtrack" app type on Steam. In the latest blog post, it's been announced that a brand new functionality is being enabled to better support gaming soundtracks on Steam. Steam are introducing big changes to gaming soundtracks on their platform.
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